Dirty Harry

Average Prices: USD $800 to $2,700
Produced: March, 1995
Production Run: 4,248 units
Machine Type: Solid State Electronic
MPU: Williams WPC Security (WPC-S)
Players: 4




Design by: Barry Oursler
Art by: Kevin OConnor, Pat McMahon
Dots/Animation by: Scott Slomiany, Adam Rhine, Brian Morris
Mechanics by: Zofia Bil
Music by: Vince Pontarelli
Sound by: Vince Pontarelli
Software by: Craig Sylla
Developed during the mid-1990s pinball resurgence, Dirty Harry emerged from the creative minds at Williams, a giant in the industry. The theme, of course, draws directly from the Dirty Harry film franchise, starring Clint Eastwood as the no-nonsense San Francisco police inspector. This license provided a rich tapestry of imagery, sound, and narrative potential for a pinball machine.
Leading the design charge was Barry Oursler, a respected name in pinball design circles, known for creating engaging and challenging playfields. Oursler collaborated with a talented team to bring the Dirty Harry vision to life. The visual identity of the machine was crafted by artists Kevin O'Connor and Pat McMahon, who together developed the artwork for the playfield and cabinet, reflecting the gritty, urban atmosphere of the films. The software, crucial for gameplay logic and rules, was engineered by Craig Sylla. Adam Rhine, Brian Morris, and Scott Slomiany contributed their animation expertise to the dot matrix display, creating visuals that complemented the on-playfield action. Mechanics designer Zofia Bil ensured the physical elements of the game, including the signature gun mechanism, functioned flawlessly. Music and sound effects, integral to immersing players in the Dirty Harry world, were composed and implemented by Vince Pontarelli, incorporating iconic sound bites and musical cues.
Production of Dirty Harry commenced in March 1995, with a total run of 4,248 units confirmed. The marketing campaign for Dirty Harry was direct and impactful, mirroring the character himself. Slogans like "Do you feel lucky? You should. Because DIRTY HARRY just arrived on the scene," immediately placed players into the film's confrontational mood, promising a pinball experience as intense as the movie. Interestingly, sample machines featured a drop target in front of the Warehouse entrance, a feature ultimately removed from the production version, though traces of its software support remain.
Signature Features and Design
Dirty Harry is immediately recognizable for its prominent and interactive .44 Magnum gun toy. Mounted on the playfield, this physical cannon is not merely a static decoration; it is a core gameplay element. Players manually control the gun using a dedicated button, launching pinballs at various targets, ramps, and even a sinkhole, simulating the act of firing the iconic weapon. This interactive toy sets Dirty Harry apart, offering a tactile and engaging element rarely seen in pinball machines.
Another noteworthy feature is the "Magna-Force" magnet, strategically placed in the right loop. This magnet dynamically interacts with the pinball, capturing and redirecting it back towards the third flipper on the upper-left playfield. This mechanism adds an element of control and strategy, allowing for controlled ball saves and setup shots, enhancing the player's agency over the game's flow.
The dot matrix display (DMD) is also a key component, providing animations and visual feedback that amplify the theme. While lacking a video mode, the DMD is used effectively to communicate game modes, scoring information, and thematic animations that reinforce the Dirty Harry experience. Crucially, the incorporation of custom speech, featuring sound-alikes delivering memorable Clint Eastwood phrases, further immerses players in the movie's atmosphere, adding an auditory layer to the visual and mechanical elements.
Playfield and Mechanics
The Dirty Harry playfield is a thoughtfully arranged landscape of ramps, targets, and interactive elements, designed to provide a dynamic and challenging pinball experience. It features a three-flipper layout, with two standard lower flippers and a third, smaller flipper positioned on the upper left. This upper flipper is crucial for navigating the upper playfield and accessing key shots.
Two prominent ramps dominate the playfield: a left ramp and a right ramp. The left ramp feeds smoothly back to the left flipper, offering a satisfying looping shot. The right ramp, often cited as more challenging, directs the ball to the upper playfield area. Three pop bumpers are strategically placed to create chaotic ball movement and scoring opportunities in the central playfield area. Two slingshots flank the lower flippers, adding to the unpredictable nature of ball deflection. A vertical up-kicker propels the ball upwards, often into the playfield's upper regions, adding verticality to the gameplay.
The playfield artwork, while debated in the pinball community, effectively conveys the urban, crime-ridden setting of the Dirty Harry films. Darker tones and gritty textures dominate, punctuated by vibrant accents to highlight key targets and features. The lighting scheme, while sometimes considered subdued, contributes to the game's atmosphere, creating a sense of nighttime tension and drama.
Central to the playfield are interactive targets and features that drive gameplay progression. The "Warehouse" target, a stand-up target, is a focal point for several game modes and objectives. The playfield also incorporates a magnet in the right loop, subtly influencing ball flow. The overall layout promotes a flow that encourages players to utilize all three flippers and master a variety of shots, from precise ramp entries to controlled gun shots.
Gameplay Dynamics
Dirty Harry’s gameplay is characterized by a clear structure of modes, objectives, and scoring opportunities, all tied thematically to the source material. The core gameplay loop revolves around hitting targets, completing modes, and ultimately achieving multiball. The game offers a four-ball multiball, which is relatively accessible, providing frequent bursts of high-scoring action.
One notable feature is "Midnight Madness Multiball," a timed multiball mode that can be triggered under specific conditions, adding an element of surprise and potential for bonus scoring. Repeatedly hitting the "Warehouse" target when the "Contraband" insert is lit is a key strategy, awarding extra balls and eventually even game credits, encouraging persistent and accurate shooting.
The scoring system rewards skillful play through multipliers, bonuses, and mode completion. Achieving high scores requires a combination of accuracy with gun shots, consistent ramp shots, and strategic mode management. While the outlanes are often cited as unforgiving, this element of risk and reward contributes to the game's challenge and replayability, demanding precision and control from the player.
Reception and Legacy
Reception to Dirty Harry within the pinball community has been varied yet generally positive. A consistent point of praise is the incorporation of Clint Eastwood call-outs, which many players find authentic and engaging, significantly enhancing the thematic immersion. The gameplay depth, especially for a mid-90s machine, is also frequently commended, with players appreciating the layered ruleset and the variety of shots and modes available. The unique gun toy is almost universally lauded as a standout feature, offering a physical interaction that distinguishes Dirty Harry from many other pinball machines. The playfield layout, while not without its detractors, is generally considered well-designed and conducive to enjoyable flow. The relative ease of achieving multiball is seen as a positive for both casual players and those seeking high scores.
However, criticisms also exist. The ramps, particularly the right ramp, are sometimes described as prone to rejects, demanding near-perfect shots for successful completion. Some players find certain shots, especially those involving the gun, to feel somewhat clunky or less smooth than desired. Concerns have been raised about the potential for repetitive gameplay in certain modes, particularly competition-focused modes that may require hitting the same shots repeatedly. The outlanes are often described as brutal and unforgiving, potentially frustrating less experienced players. Aesthetic criticisms occasionally surface, with some finding the playfield artwork less vibrant or impressive compared to other titles, and the lighting sometimes described as dim.
Despite these criticisms, Dirty Harry maintains a respected position within the pinball landscape. While not always considered a top-tier title by all, it is often cited as underrated and a worthwhile addition to any collection, particularly for fans of the theme or those seeking a unique and engaging gameplay experience. Recommendations for enhancing the game often include adding a Pinsound system to further amplify the audio experience, incorporating backboard decals to enhance the visual presentation, and even sourcing a sample game drop target to restore the original design intent. When considering purchasing a Dirty Harry machine, collectors are often advised to pay close attention to the condition of unobtainable parts, such as ramp decals and scoop wear, and to ensure the Magna-Force magnet and other mechanical components are in good working order. Dirty Harry’s legacy is that of a solid, theme-integrated pinball machine that successfully captures the essence of its cinematic inspiration, providing a memorable and action-packed pinball experience.
Active Auctions
Auction Results
Cost | Location | Date |
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USD $4,000 | ![]() |
01 February, 2025 |
EUR €5,499 | ![]() |
09 July, 2024 |
USD $3,500 | ![]() |
21 June, 2024 |
GBP £3,500 | ![]() |
03 May, 2024 |
GBP £3,750 | ![]() |
03 March, 2024 |
EUR €3,100 | ![]() |
19 February, 2024 |
USD $3,000 | ![]() |
08 November, 2023 |
USD $3,500 | ![]() |
14 October, 2023 |
USD $6,999 | ![]() |
03 October, 2023 |
USD $6,200 | ![]() |
01 August, 2023 |


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