Medieval Madness

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Rating:
4.17 / 5
Average Prices: USD $5,600 to $10,000
Manufacturer: Williams
Produced: June, 1997
Production Run: 4,016 units
Machine Type: Solid State Electronic
MPU: Williams WPC-95
Players: 4
Design by: Brian Eddy
Art by: John Youssi, Greg Freres
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Robert C. Friesl
Music by: Dan Forden
Sound by: Dan Forden
Software by: Lyman F. Sheats Jr.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness (often abbreviated MM in the pinball collecting community) had a production run of 4,016 units. It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and as of 2005 Medieval Madness machines often sell for prices well in excess of $5,000, sometimes much higher if in pristine condition (when purchased new in 1997, the machine cost approximately $3,000). A re-run of the production was announced by The Pinball Factory (who bought the rights for the game) to start 2007.

Gameplay
The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers.

Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals:
All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up.

Multiballs:

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Auction Results

Edition Cost Location Date
Remake Limited Edition USD $12,500 Oregon, United States 07 December, 2024
Remake Standard Edition USD $9,300 Texas, United States 10 November, 2024
Remake Limited Edition USD $14,000 Oregon, United States 09 November, 2024
Remake Special Edition USD $13,000 New York, United States 02 November, 2024
Remake Classic Edition USD $11,500 Maryland, United States 26 October, 2024
Remake Standard Edition USD $14,500 Texas, United States 06 October, 2024
Original Edition USD $12,500 Minnesota, United States 16 August, 2024
Original Edition USD $13,800 Illinois, United States 17 April, 2024
Remake Classic Edition USD $13,000 South Carolina, United States 10 April, 2024
Remake Royale Edition USD $16,000 Arkansas, United States 04 April, 2024

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